Module 2 Formstorming

Weekly Activity Template

Lucy Warren


Project 2


Activity 1

For the first section of the activity, I wanted to include things I use and places I go to. My basic criteria was to try to include anything I see either daily, weekly or monthly. Some of the stuff was more random than others, like the toys and the puddle. I included them because I enjoyed the sound they produced.

For the first section of my exploration, I decided to use my car. The most basic sound being turning on the engine. I thought it was an extremely satisfying sound Next is my car door lock. This is arguably the sound I recognize the most, it's a sound I personally haven't taken the time to properly listen to. This is the door opening and closing. Personally I enjoyed the squeaking sound the plastic made, It's something I had never picked up on. This is the temperature dial in the mini, the clicking sound is super useful when driving. It helps keep my eyes on the road because I have a sound (and feel) reinforcement that I am adjusting the temperature. This sound is my gear shift. Arguably the sound I hear the least because of all the other sounds being typically louder. This is my keychain, it loves to jangle and I enjoy hearing it jangle. This one is a sound I definitely hear way too much. The high pitch sounds from the metal made it easy to locate. This sound is a pretty common one, I decided to include this one from my criteria of using things I often see/use. When I tried to make better sounds than just using the zipper, the sounds were so quiet they never picked up on the mic. So I settled with the zipper. My roller derby helmet is something I use for my weekly practices. One warm up exercise we do is we tap and press on our helments, I tried to mimic and exaggerate the sound we all collectively make when we do this. This is my pet ceramic tortoise, Stephano. Stephano guards my room and is a very good boy. His shell is broken, whenever I tap on his shell the echo from him being hollow is quite noticable. I use this little lamp quite often when doing late night assingments. I enjoy the clicking noise the on/off switch creates. After listening to the audio a couple of times, I noticed I could hear a little vibration from the circuit. I thought it was cool. Found this cool dog toy in a store, I liked the sound it made. It reminded me of a toy my dog owned and killed. This was another toy I found in the store, the sound was super nostolgic to me. I had one of those toys when I was younger, I loved it to bits. The prickley sound it makes is very amusing. These are displays at Sheridan we pass frequently. The glass that protects the display has a super specific sound. The sound is from a bottle of cream I own, the clicking sound is just from the cap. This was my favourite sound out of all of them, I love the metallic slam. I also love the fact that the noise sounds more like a frying pan hitting something rather than a metal door. For this section, I explored different enviornments I often go to. This place is a sidewalk on the way to a parking lot. I like the crunching sound that the salt makes, it makes every step feel more animated/enhanced. Like i'm in a movie. This is a stairwell on Sheridan campus, the echos that the footsteps make remind me of a horror film. This puddle was in my way during my walk to class. So I exploited it for my process work. I like this sound because it can be applied to different contexts, like a fish flopping. This was my least favourite sound, I feel like it was just too soft. But, this sound was good because (much like the puddle) it sounds like something else. I personally think it sounds like someone blowing into a straw. This sound was filmed in a warehouse. It was more for an ominous effect. This is my air fryer, the sound is putting in the pan in for it to start cooking. This is my espresso maker, I like this sound because I think it's hard to pinpoint what exactly the sound is coming from, lots of playing room. This is my boiling kettle. The sound is something I hear daily, I think this sound has potential but it may be easy to recognize. I like this sound from the ending clang the mugs make. It gives a minor shock value, theres a low to medium noise and then it ends off with a nice chime. This sound is from the interface of my stove, it makes cool noises and it helps greatly with basic interactions.

Activity 2

The main thing I was trying to do with this formstorming was trying to see what I liked and what I didn't like from P5JS. Coding with javascript is not something I like to do so I tried to make it as interesting for me as I possibly could.

First thing I did was try to mess around with basic shapes. I ended up just changing the size and the position of some circles. One thing that frustrated me was this screen. I tried to figure out how to change it to take me strait to the code. But I ended up giving in. Another thing I did with this shape code was change some of the alignment. This is a photo with the code after I made the shape adjustment and the alignment adjustment. Half the square was shown on the page. The square code in action. This was the button after I had found the code to play around with it. I didn't really do much with it if i'm being honest. I mainly was just trying to figure out what did what. This is the code for the button after I had altered it. If I do have a button like that, I definetly wanna adjust it to go with the theme of my final. This was the result of playing with the slider code. Main things I did was change the colours, and changed the pitch of the song. The adjusted code for the sliders. To be honest I didn't really like this one too much. All I did was change the stroke weight to something much heavier. I was messing around with the draw function. Putting triangles in places. The code for the triangles. Originally it didn't work too well because I put in massive numbers. The triangles were either too big or too far away from the main screen. This circle code was super fun, I enjoyed messing around with it. Main thing I did was mess around with the stroke, placement and sensitivity. This is the code for the circle, main thing I messed with was the stroke. I noticed that it was really hard to get the circle to react so I tried to mess with the sensitivity. I am unsure of how successful I was. The circle in action after having the line weight changed. After messing with the weight and placement. I decided to do radius size. Adjusting the radius size seemed to upset the code. When the radius was too big, it placed the circle directly in the corner and it refused to work. This is the adjusted code for the circle. Just basic changes, nothing overly crazy. This is another screenshot of the circle code, for this one I adjusted the width. For this circle, I adjusted the radius and made the circles easier to make bigger when it is activated. After messing with the radius, I decided to flatten it and make it look like a pond. I thought it was a cool effect. There is a circle there I promise. I made the line weight so small that its super hard to see until it picks up sound. I was thinking of using this to suprise my user or trick them into thinking that it's not listening to them. This was a frustrating script to deal with. I liked the premise of the moving circle. But, I found it extremely hard to move based on my commands. This is the code for the moving dot. I messed with how far the dot moved so I could see when it understood my voice. This ws the last script I looked at. At first I was nervous about the text to speech thing. But I got used to it and I really enjoyed it. Main thing I did was just change the font and color. This is the code for the text to speech.

Project 2


Final Project 2 Design

P5 Interactive Audio Web Header Portfolio

My final was heavily inspired by Thomas Pynchon's "You never did, the kenosha kid". The main thing I was trying to go for was being able to manipulate the mental model of the user. I have a sound from my formstorming, It's a metal cage door that closes. I am trying to manipulate my user by showing them two objects that would have a similar sound. The aim is the convince the user that one of those objects makes that sound. "You never did, the Kenosha Kid" plays with the user's mental model by changing the punctuation, therefore changing the meaning. I'm changing the mental model of my user by changing the image, while playing the same sound over it.

Click here to see it working on my server



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